10 MAR 2017 by ideonexus

 Classroom as Gamespace

A gamespace is a uniquely coded and constructed place where players are expected to act before being any good at what they’re doing; they’re spaces inherently founded on the notion of risk taking. The process of building a classroom that functions as a gamespace should start with the teacher being committed to democratic learning processes that place the student at the center of his or her learning and development. Likewise, it casts the teacher as the constructor or designer of the games...
Folksonomies: education gamification
Folksonomies: education gamification
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03 MAR 2015 by ideonexus

 The Need for Explorative Education Tracking

Governments, employers, and other interested third parties still look to traditional institutions of education to verify that learning has taken place. Schools and colleges thus play the same centralized, closed system role that banks do in the financial system. Like banks that ensure the validity and authenticity of financial transactions, educational institutions award degrees of completion that “validate” (albeit poorly) that a particular learner has learned a certain skill, competency...
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